Correct other aestetic problems like the 2 previous points because Guilded Games might not do it to keep the mod "as close to the original as possible". Change the Skyroot Log texture so the inside color correspond to the Planks obtained. Change Skyroot and Zanite Doors and Trapdoors textures : for now they are just swap colors, but each Wood essence should have its very own design. Modify the Sun Altar GUI with a Pause/Resume button to make the time stop and have an eternal day/night on demand (maybe add symbols above or below the Select Time to have a better idea of the time selected). Edit : why not Cinnamon Reed to make Ginger Dough (or directly Bread) (then used in B6) ?) Add new Crops (I'm still searching which ones and what food they could make. Add Emerald Ore (see M1) (adding Redstone Ore can also become an option, but seem pointless if I have no idea for Aether Redstone devices) Add the Confisery, a device which allows us to make Treats (2x2 crafting space fuelled with Swet (or Icing Sugar)) Add Icing Sugar as the Aether's Snow (should be edible, but not without more ingredients). The Purple ones can't appear naturally and are made by enchanting Green ones (in the Aether's Enchanter, of course) We should keep our classic Golden Aercloud and add an Orange one which drags you down. Add the new Aerclouds from Aether II, but beware : their Golden Aercloud drags you down. Add new Flowers in the Aether (and not those from Vanilla) (Aether II has added new ones and it could make the place a bit more colorfull) Add Holiday Tree Sappling (Crystal Tree Sappling can already be implemented thanks to Aether Lost Content, and maybe they will complete this point as well) Add new Wood essences for Crystal, Holiday (and why not Golden Oak) Trees (saw the Candy Cane Block in Aether II, had no clue of its origin/purpose but immediately thought a Candy Cane Wood would nicely fit in a Holiday Tree) I didn't put suggestions as 'Changing X texture for the Aether II's one' myself because it can be done individually with ressource packs and cause such modifications should officially occur only if it's really needed to enhance the addon. I'll state it when it's the case and am aware that adding a part of THEIR work in this addon will require their permission. Note : some of the ideas listed below are inspired by the work of GuildedGames on the Aether II. Here are listed the suggestions I've found in comments and waiting for raptor's judgement : (If you're not okay with this concept, raptor, I'll delete this foreword and only keep the list of suggestions below.) New suggestions That way, raptor will not have to browse much.īefore posting new suggestions, make sure to have a look on this list :įeatures approved by the Dev will be written like this. I'm just doing this to classify all the ideas that came to me, and I'll make it as a kind of ToDo/ToNotDo interactive list : instead of creating a new issue, you can post your suggestions in a comment below and I'll come frequently to edit this post. Hi there ! Sorry for the incoming long and intrusive post, but since I don't know where the Aether II artistic direction is going and since I've find someone here who also want to improve the Aether in a more "classic" way through this addon, I can't wait to see new things coming in, but I don't know if raptor4694 (praised Dev) has a ToDo list, is already working on something or whatever.
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